Gianni Rivero
About Me

My name is Gianni Rivero, I am a Senior Unity Engineer specializing in performance optimization, systems architecture, and multiplayer.

I've worked across full production pipelines, building core infrastructure with Photon's Quantum 3 deterministic multiplayer engine, leading cross-disciplinary teams, and delivering large-scale player-facing systems from quests and NPC behaviors to world and gameplay frameworks.

More recently, my work has focused on stabilizing and scaling complex Unity projects-reworking legacy systems, improving performance, and solving architectural bottlenecks at production scale.

My contributions have supported successful partnerships and secured projects multi-million dollar investment.

  • Age25
  • LocationColorado, USA
  • Freelance Status:Available
My Services
Senior Unity3D Developer

Developing memorable and unique mobile android, ios and video games.

Video Game Consulting

Modern and mobile-ready website that will help you reach all of your marketing.

Clients
Testimonials
Skills
  • Unity Performance Optimization
  • Systems Architecture
  • Multiplayer Systems
  • Open World Streaming
  • LOD Systems
  • Rendering Optimization
  • Data-Driven Systems
  • Tooling & Pipeline Development
  • Gameplay Systems
  • Deterministic Networking
  • ECS Architectures
  • Unity3D
  • C#
  • HLSL
  • Photon Quantum
Experience
2025 - 2026
Senior Unity Engineer (Performance & Systems)
Hood Tales: Morocco
Silver Diamond Softwares [Contract]
  • Brought in to stabilize and optimize a complex Unity production, resolving systemic performance, scalability, and architectural issues.
  • Re-architected core systems using dependency injection and event-driven patterns, eliminating thousands of direct object dependencies.
  • Replaced monolithic mission scripts (2000+ lines each) with a data-driven HFSM system, enabling scalable and maintainable gameplay logic.
  • Developed open-world chunk streaming and city-scale LOD systems (impostors, instancing, prebaked data), significantly increasing world density while reducing runtime cost.
  • Implemented instanced rendering, prebaked collision, and navigation pipelines to stabilize large-scale environments and reduce runtime overhead.
  • Built core infrastructure (spawn scheduling, centralized save/blackboard systems, tooling), and led development across a distributed, multi-national team.
2023 - 2025
Senior Unity Developer
BeraTone
BeraTone
  • Built core multiplayer infrastructure using Photon’s Quantum 3 deterministic engine (ECS architecture).
  • Coordinated with Art, Sound, Animation, and Level Design teams; supported leadership on gameplay and MMORPG systems.
  • Produced and co-directed game trailer that helped secure $2M in seed investment.
  • Designed and implemented player-facing systems including 70+ quests, crafting/recipes, reputation & dialogue for 50+ NPCs, cosmetics, housing & decoration, and one-time drops.
  • Created level design tools, workflow automation, prototype UIs, and asset organization systems that improved development efficiency.
  • Guided level designers through concept, gameplay, and content passes for multiple environments across 6 levels.
  • Authored and maintained in-house notion, GDDs, TDDs, and feature specifications.
  • Scoped and delivered multiple partner/corporate collaborations, including Web3 integrations.
2021 - 2023
Senior Developer
Fire & Maneuver
Armchair Historian Interactive
  • Game Battle AI
  • Unit, Perk, Weapon & Nation Database
  • Game Level Creator
  • Water & other Environmental Shaders
  • Time, Season & Weather System
  • Progression System
  • Tutorial, Scenario & Task System
  • Objective Capture Gamemode
  • Environmental Tiles and Effects
  • Cover and Destructible Building System
  • Unit Battle UI Mechanics & Interactions
  • Game Victory Conditions & Effects
April 2022
Unity Developer / VFX Artist
Saturday Night Live
NBCUniversal
  • Worked with leadership to independently bring a scene from concept to final render
  • Advised management on improved revision work flow for greater vision accuracy
  • Created multiple 11th hour assets, including modeling, texturing, and finalizing to render
2022 - 2023
Lead Developer
The Final Bastion
GeoGianni Games
  • Game AI
  • Game Databases
  • Level Design & Creation
  • Photon Network & Steam Integration
  • PvP & PvE Gamemodes
  • Achievements
  • Time of Day System
  • In-game Currency & Progression
  • Tower Design
  • Game Balancing
  • Team Management
  • Financial Management
  • Beta & Early Access Release
2023 - 2024
Lead Developer
Unreleased Title
Freelance Client [Contract]
  • Assist in project design & direction
  • Game Databases
  • Weapon System
  • Game AI
  • Building System
  • Dynamic World Grid
  • Procedural World Generation
  • Faction System
2019 - 2020
Lead Backend Engineer
PlateChasr
  • Developed and Operated an application backend software and database using JAVA, JSON and Firebase
  • Launched and Maintained Apple IOS release
  • Aligned Administrative & Corporate decisions with technical needs
  • Directed communication between Administration and technical staff
  • Oversaw application crowd testing
Quote
The pinnacle of game design craft is combining perfect mechanics and compelling fiction into one seamless system of meaning.
Tynan Sylvester
Tynan Sylvester
Game Developer
Rimworld
Blog
By spite about do of allow
April 28, 2020By spite about do of allow

Ex audire suavitate has, ei quodsi tacimates sapientem sed, pri zril ubique ut. Te cule tation munere noluisse. Enim torquatos…

By spite about do of allow
April 28, 2020By spite about do of allow

Ex audire suavitate has, ei quodsi tacimates sapientem sed, pri zril ubique ut. Te cule tation munere noluisse. Enim torquatos…

By spite about do of allow
April 28, 2020By spite about do of allow

Ex audire suavitate has, ei quodsi tacimates sapientem sed, pri zril ubique ut. Te cule tation munere noluisse. Enim torquatos…

By spite about do of allow
April 28, 2020By spite about do of allow

Ex audire suavitate has, ei quodsi tacimates sapientem sed, pri zril ubique ut. Te cule tation munere noluisse. Enim torquatos…

Get in Touch
  • Address . . . . . California, USA
  • Email . . . . . adlard@example.com
  • Phone . . . . . +123 654 78900
  • Freelance . . . . . Available
Contact Form

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